HI, my name is Paria.

A passionate UX designer and researcher with an engineering background.
As a master student at École de Technologie Supérieure (Montréal, Canada), I am working on User Experience of multiple haptic devices.
My interests primarily lie on Haptic User Experience, Human-Computer Interaction, User Experience and User-Cntered Design.

Download My CV

UX Projects

A crowdfunding website evaluation

A UX evaluation and recommendations of a crowdfunding website

  • Conducted moderated remote usability tests.
  • Collected data from Pre-test, Post-test questionnaire and Think aloud technique.
  • Created Scenarios and tasks reflecting the company’s personas and objectives
  • Conducted System Usability Scale (SUS) and documented results.
  • Analyzed quantitative data with SPSS.
  • Presented results and analysis in a clear and concise manner.
  • Provided step-by-step recommendations and solutions.
  • Created a prototype of the recommendations with” Adobe-XD” software.

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A university admission form evaluation

A UX evaluation and recommendations of a crowdfunding website

  • Conducted heurist evaluation for the website
  • Moderated in person user experience testing.
  • Collected data with online survey, think aloud and interview.
  • Represented the strength and weaknesses of the website.
  • Provided step-by-step recommendations.
  • Conducted System Usability Scale (SUS) and documented results.
  • Presented collected data and analysis in a clear way.

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Healthypal Application

A UX evaluation and redesign of a health platform

  • Redesigned the app to help users follow a one-month diet and workout plan
  • Used value management, user research, card sorting and other UX methods.
  • Created design concepts/wireframes and final pixel perfect UI designs by using multiple tools including Balsamiq, InVision and Sketch.
  • Worked in an agile environment and engaged development team during the build process.
  • Reviewed the current mobile functionality to identify improvements.
  • Conducted usability testing and defined strength and weak points.
  • Incorporated gamification elements into the project.

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